Povscape: a research through design approach to anamorphic projection as a spatial game mechanic in impossible game spaces
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2025
İREM AYDINDOĞAN
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Improving architectural design creativity through rule-based representations in digital game environment
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2024
BETÜL UYAN
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Convergence of history of architecture and video game design
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2024
SEDA GÜNTAN
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Augmented Cube Workshop No 2
This workshop aims to provide participants an opportunity to design and visualize with the cutting edge AR technologies through practicing leading game engines- Unity- and its’ AR plug-in – Vuforia. In order to give an overview of AR technologies and concepts, a brief lecture of AR will be provided, then a set of step-based software tutorial session will introduce the interface and design and scripting possibilities in the game engine–Unity and the AR plug-in – Vuforia. In software tutorial, par, 31 Ekim 2017
SÜHEYLA MÜGE HALICI, CAN UZUN
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A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment
Journal of Computational Design, Vol. 1, No. 4, Mart 2023, s. 99-120, ISSN: 2687-4318
UYAN BETÜL, YAZICI SEVİL
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Audio Centered Game Development in Mobile VR
Game + Design Education - Proceedings of PUDCAD 2020, istanbul/TÜRKİYE, Vol. 13, 24 Haziran 2020, s. 217-232
SEFERCİOĞLU ECE NAZ, KÖSE HATİCE
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A New Data Collection Interface for Dynamic Sign Language Recognition with Leap Motion Sensor
Game + Design Education - Proceedings of PUDCAD 2020, istanbul/TÜRKİYE, Vol. 13, 24 Haziran 2020, s. 353-361
DEMİRCİOĞLU KAM BURÇAK, KÖSE HATİCE
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Type-2 Fuzzy Logic-Based Linguistic Pursuing Strategy Design and Its Deployment to a Real-World Pursuit Evasion Game
IEEE Transactions on Cybernetics, Vol. 50, No. 1, Ocak 2020, s. 211-221, ISSN: 2168-2267
BEKE AYKUT,KUMBASAR TUFAN
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A fuzzy logic based intelligent autonomous vehicle control system design in the TORCS game environment
Pamukkale University Journal of Engineering Sciences, Vol. 24, No. 8, Aralık 2018, s. 1435-1442, ISSN: 1300-7009
ARMAGAN ERSİN,KUMBASAR TUFAN
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The Quest of Spatial Presence by Puzzle-Solving Games in VR
41st Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 833-842, ISSN: 2684-1843
TAŞDELEN MERVE, GÜLEÇ ÖZER DERYA, AKÇAY KAVAKOĞLU AYŞEGÜL
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Fostering Cultural Heritage Awareness through Game Elements: Route Design for Mixed Reality Experience of the Yedikule Fortress
The 11th ASCAAD International Conference (C+++: Computation, Culture, and Context), Amman/ÜRDÜN, Vol. 1, No. 1, 7 Kasım 2023, s. 652-666, ISSN: 2994–9777
GÜL LEMAN FİGEN, YAĞMUR KİLİMCİ ELİF SEZEN, GÜLEÇ ÖZER DERYA, MORALIOĞLU BEGÜM, COŞKUN EMİRHAN
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Effects of industrial design properties of game controllers on player experience
Entertainment Computing, Vol. 50, Mayıs 2024, s. 1-9, ISSN: 1875-9521
AKYAMAN SEREFRAZ,ALPPAY EKREM CEM
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Anticipated User Experience Evaluation of Game Controller Designs
Proceedings of the 4th International Conference on Human Systems Engineering and Design (IHSED2021): Future Trends and Applications, September 23-25, 2021,, Dubrovnik/HIRVATİSTAN, 23 Eylül 2021
AKYAMAN SEREFRAZ, ALPPAY EKREM CEM
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The Quest of Spatial Presence by Puzzle-Solving Games in VR
41st Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 833-842, ISSN: 2684-1843
TAŞDELEN MERVE, GÜLEÇ ÖZER DERYA, AKÇAY KAVAKOĞLU AYŞEGÜL
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A Systematic Approach to Ludonarrative Harmony: Methods for Aligning Interactive Gameplay and Storytelling
4th International Graduate Research Symposium | IGRS’25, İSTANBUL/TÜRKİYE, 12 Mayıs 2025
ÇELİK CEM,AKÇAY KAVAKOĞLU AYŞEGÜL
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Fostering Cultural Heritage Awareness through Game Elements: Route Design for Mixed Reality Experience of the Yedikule Fortress
The 11th ASCAAD International Conference (C+++: Computation, Culture, and Context), Amman/ÜRDÜN, Vol. 1, No. 1, 7 Kasım 2023, s. 652-666, ISSN: 2994–9777
GÜL LEMAN FİGEN, YAĞMUR KİLİMCİ ELİF SEZEN, GÜLEÇ ÖZER DERYA, MORALIOĞLU BEGÜM, COŞKUN EMİRHAN
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Evaluating Virtual Game Design for Cultural Heritage Interpretation: An Exploratory Study on arkeOyun
Heritage, Vol. 8, No. 6, Haziran 2025, s. 208-222, ISSN: 2571-9408
GÜNER SEVDE,GÜL LEMAN FİGEN
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The Role of Game Space on Spatial Knowledge Acquisition in Archaeological Sites: A pilot study
Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023), Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 651-660
KARAHAN SEVDE, GÜL LEMAN FİGEN
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The role of Environmental Design Methods in Player Experience: A comparative Analysis of Procedurally generated and Handcrafted game Levels
3rd International Graduate Research Symposium: IGRS’24 E-Abstract Book, Öztopal, A., Giray, G., Apaydın, SÇ, Subaşı, A., Sel Turhan, F., Şahin, AD. İTÜ Yayın Evi, İstanbul/TÜRKİYE, 8 Mayıs 2024, s. 254-254
YAZGAN HANDE NUR,GÜL LEMAN FİGEN
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An Exploration of Interactivity and Tangibles in Blended Play Environments
Game + Design Education, Vol. 13, 24 Haziran 2020, s. 341-351
KAY İPEK, ÖZKAR MİNE
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