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Povscape: a research through design approach to anamorphic projection as a spatial game mechanic in impossible game spaces
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2025
İREM AYDINDOĞAN
Sema Alaçam Doğan Tez Yüksek Lisans Tamamlandı
Improving architectural design creativity through rule-based representations in digital game environment
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2024
BETÜL UYAN
Sevil Yazıcı Tez Yüksek Lisans Tamamlandı
Convergence of history of architecture and video game design
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2024
SEDA GÜNTAN
Bilge Ar Tez Doktora Tamamlandı
Augmented Cube Workshop No 2
This workshop aims to provide participants an opportunity to design and visualize with the cutting edge AR technologies through practicing leading game engines- Unity- and its’ AR plug-in – Vuforia. In order to give an overview of AR technologies and concepts, a brief lecture of AR will be provided, then a set of step-based software tutorial session will introduce the interface and design and scripting possibilities in the game engine–Unity and the AR plug-in – Vuforia. In software tutorial, par, 31 Ekim 2017
SÜHEYLA MÜGE HALICI, CAN UZUN
Can Uzun Sanatsal Faaliyet Diğer
A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment
Journal of Computational Design, Vol. 1, No. 4, Mart 2023, s. 99-120, ISSN: 2687-4318
UYAN BETÜL, YAZICI SEVİL
Audio Centered Game Development in Mobile VR
Game + Design Education - Proceedings of PUDCAD 2020, istanbul/TÜRKİYE, Vol. 13, 24 Haziran 2020, s. 217-232
SEFERCİOĞLU ECE NAZ, KÖSE HATİCE
Hatice Köse Tam metin bildiri
A New Data Collection Interface for Dynamic Sign Language Recognition with Leap Motion Sensor
Game + Design Education - Proceedings of PUDCAD 2020, istanbul/TÜRKİYE, Vol. 13, 24 Haziran 2020, s. 353-361
DEMİRCİOĞLU KAM BURÇAK, KÖSE HATİCE
Hatice Köse Tam metin bildiri
Type-2 Fuzzy Logic-Based Linguistic Pursuing Strategy Design and Its Deployment to a Real-World Pursuit Evasion Game
IEEE Transactions on Cybernetics, Vol. 50, No. 1, Ocak 2020, s. 211-221, ISSN: 2168-2267
BEKE AYKUT,KUMBASAR TUFAN
Tufan Kumbasar Özgün Makale
A fuzzy logic based intelligent autonomous vehicle control system design in the TORCS game environment
Pamukkale University Journal of Engineering Sciences, Vol. 24, No. 8, Aralık 2018, s. 1435-1442, ISSN: 1300-7009
ARMAGAN ERSİN,KUMBASAR TUFAN
Tufan Kumbasar Özgün Makale
The Quest of Spatial Presence by Puzzle-Solving Games in VR
41st Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 833-842, ISSN: 2684-1843
TAŞDELEN MERVE, GÜLEÇ ÖZER DERYA, AKÇAY KAVAKOĞLU AYŞEGÜL
Fostering Cultural Heritage Awareness through Game Elements: Route Design for Mixed Reality Experience of the Yedikule Fortress
The 11th ASCAAD International Conference (C+++: Computation, Culture, and Context), Amman/ÜRDÜN, Vol. 1, No. 1, 7 Kasım 2023, s. 652-666, ISSN: 2994–9777
GÜL LEMAN FİGEN, YAĞMUR KİLİMCİ ELİF SEZEN, GÜLEÇ ÖZER DERYA, MORALIOĞLU BEGÜM, COŞKUN EMİRHAN
Effects of industrial design properties of game controllers on player experience
Entertainment Computing, Vol. 50, Mayıs 2024, s. 1-9, ISSN: 1875-9521
AKYAMAN SEREFRAZ,ALPPAY EKREM CEM
Ekrem Cem Alppay Özgün Makale
Anticipated User Experience Evaluation of Game Controller Designs
Proceedings of the 4th International Conference on Human Systems Engineering and Design (IHSED2021): Future Trends and Applications, September 23-25, 2021,, Dubrovnik/HIRVATİSTAN, 23 Eylül 2021
AKYAMAN SEREFRAZ, ALPPAY EKREM CEM
The Quest of Spatial Presence by Puzzle-Solving Games in VR
41st Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 833-842, ISSN: 2684-1843
TAŞDELEN MERVE, GÜLEÇ ÖZER DERYA, AKÇAY KAVAKOĞLU AYŞEGÜL
A Systematic Approach to Ludonarrative Harmony: Methods for Aligning Interactive Gameplay and Storytelling
4th International Graduate Research Symposium | IGRS’25, İSTANBUL/TÜRKİYE, 12 Mayıs 2025
ÇELİK CEM,AKÇAY KAVAKOĞLU AYŞEGÜL
Fostering Cultural Heritage Awareness through Game Elements: Route Design for Mixed Reality Experience of the Yedikule Fortress
The 11th ASCAAD International Conference (C+++: Computation, Culture, and Context), Amman/ÜRDÜN, Vol. 1, No. 1, 7 Kasım 2023, s. 652-666, ISSN: 2994–9777
GÜL LEMAN FİGEN, YAĞMUR KİLİMCİ ELİF SEZEN, GÜLEÇ ÖZER DERYA, MORALIOĞLU BEGÜM, COŞKUN EMİRHAN
Evaluating Virtual Game Design for Cultural Heritage Interpretation: An Exploratory Study on arkeOyun
Heritage, Vol. 8, No. 6, Haziran 2025, s. 208-222, ISSN: 2571-9408
GÜNER SEVDE,GÜL LEMAN FİGEN
Leman Figen Gül Özgün Makale
The Role of Game Space on Spatial Knowledge Acquisition in Archaeological Sites: A pilot study
Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023), Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 651-660
KARAHAN SEVDE, GÜL LEMAN FİGEN
Leman Figen Gül Tam metin bildiri Mimarlık
The role of Environmental Design Methods in Player Experience: A comparative Analysis of Procedurally generated and Handcrafted game Levels
3rd International Graduate Research Symposium: IGRS’24 E-Abstract Book, Öztopal, A., Giray, G., Apaydın, SÇ, Subaşı, A., Sel Turhan, F., Şahin, AD. İTÜ Yayın Evi, İstanbul/TÜRKİYE, 8 Mayıs 2024, s. 254-254
YAZGAN HANDE NUR,GÜL LEMAN FİGEN
Leman Figen Gül Özet Bildiri
An Exploration of Interactivity and Tangibles in Blended Play Environments
Game + Design Education, Vol. 13, 24 Haziran 2020, s. 341-351
KAY İPEK, ÖZKAR MİNE
Mine Özkar Kabakçıoğlu Tam metin bildiri

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