The Role of Game Space on Spatial Knowledge Acquisition in Archaeological Sites: A pilot study
Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023), Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 651-660
KARAHAN SEVDE, GÜL LEMAN FİGEN
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A New Data Collection Interface for Dynamic Sign Language Recognition with Leap Motion Sensor
Game + Design Education - Proceedings of PUDCAD 2020, istanbul/TÜRKİYE, Vol. 13, 24 Haziran 2020, s. 353-361
DEMİRCİOĞLU KAM BURÇAK, KÖSE HATİCE
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Audio Centered Game Development in Mobile VR
Game + Design Education - Proceedings of PUDCAD 2020, istanbul/TÜRKİYE, Vol. 13, 24 Haziran 2020, s. 217-232
SEFERCİOĞLU ECE NAZ, KÖSE HATİCE
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Anticipated User Experience Evaluation of Game Controller Designs
Proceedings of the 4th International Conference on Human Systems Engineering and Design (IHSED2021): Future Trends and Applications, September 23-25, 2021,, Dubrovnik/HIRVATİSTAN, 23 Eylül 2021
AKYAMAN SEREFRAZ, ALPPAY EKREM CEM
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An Exploration of Interactivity and Tangibles in Blended Play Environments
Game + Design Education, Vol. 13, 24 Haziran 2020, s. 341-351
KAY İPEK, ÖZKAR MİNE
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Methods for Assessing 3D Virtual Worlds in Design Education, In Cases on Assessment in Scenario and Game-based Virtual Worlds in Higher Education
Vol. pp. 152-174, 2014, IGI Global
LF GÜL, N GU, X WANG, MJ KİM
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Methods for Assessing 3D Virtual Worlds in Design Education, In Cases on Assessment in Scenario and Game-based Virtual Worlds in Higher Education
Vol. pp. 152-174, 2014, IGI Global
LF GÜL, N GU, X WANG, MJ KİM
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Vision-based game design and assessment for physical exercise in a robot-assisted rehabilitation system
IET Computer Vision, Vol. 12, No. 1, Şubat 2018, s. 59-68, ISSN: 1751-9632
ERDOĞAN HÜSEYİN,PALASKA YUNUS,MAŞAZADE ENGİN,EROL BARKANA DUYGUN,EKENEL HAZIM KEMAL
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Type-2 Fuzzy Logic-Based Linguistic Pursuing Strategy Design and Its Deployment to a Real-World Pursuit Evasion Game
IEEE Transactions on Cybernetics, Vol. 50, No. 1, Ocak 2020, s. 211-221, ISSN: 2168-2267
BEKE AYKUT,KUMBASAR TUFAN
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A fuzzy logic based intelligent autonomous vehicle control system design in the TORCS game environment
Pamukkale University Journal of Engineering Sciences, Vol. 24, No. 8, Aralık 2018, s. 1435-1442, ISSN: 1300-7009
ARMAGAN ERSİN,KUMBASAR TUFAN
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Pudcad, Practicing Universal Design Principles through a CAD-Based Game’
Politechnico di Milano, Milano, İTALYA, 19 Şubat 2018 - 24 Şubat 2018
PUDCAD PROJE PARTNER ÜNİVERSİTE ÖĞRETİM ÜYESİ VE ÖĞRENCİLERİ
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The role of environmental design methods in player experience: a comparative analysis of procedurally generated and handcrafted game levels
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2025
HANDE NUR YAZKAN ARDIÇ
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Augmented Cube Workshop No:3
This workshop aims to provide participants basic background of Mixed-Reality (MR) concepts and an opportunity to improve their initial design and visualize within a one of the popular MR technology namely Augmented Reality (AR). Participants would have chance to understand this AR technology through practicing leading game engines- Unity- and its’ AR plug-in Vuforia.
In order to give an overview of MR technologies and concepts, two brief lectures will be provided, then a set of step-based sof, 16 Aralık 2017
SÜHEYLA MÜGE HALICI, GÜLCE KIRDAR, CAN UZUN, MUZAFFER KARSLI, MUSTAFA ESENGÜN, BEGÜM MORALIOĞLU
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GAMING WITH AN AUGMENTED CUBE
This workshop aims to provide participants an opportunity to design and visualise with the cutting edge Augmented Reality (AR) technologies through practising a leading game engine- Unity 3D- and its’ AR plug-in -Vuforia., 11 Temmuz 2017
CAADFUTURES 2017
PROF. DR. LEMAN FİGEN GÜL, SÜHEYLA MÜGE HALICI, CAN UZUN, MUZAFFER KARSLI / HTTPS://CAADFUTURES2017.İTU.EDU.TR/?PAGE_İD=102
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