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Toplam 31 adet sonuçtan 20 tanesi görüntülenmektedir.

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Özel Aralık Girişi

Mapping Current Trends on Gamification of Cultural Heritage
the proceedings of the PUDCAD Universal Design Practice Conference: Game Design Education, 24 Haziran 2020, s. 281-293, ISSN: 978-3-030-65060-5
KARAHAN SEVDE GÜNER,GÜL LEMAN FİGEN
Leman Figen Gül Tam metin bildiri Oyun tasarımı
Examination of Maritime Education within Frame of Gamification
4 th Global Conference on Innovation in Marine Technology and the Future of Maritime Transportation, 18 Kasım 2021, s. 67-67
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
The Effects of Gamification to Private Data Collection
Journal of Computational Design, Vol. 1, No. 3, Eylül 2020, s. 131-152, ISSN: 2687-4318
BİLBEY TOLGA,SANDIKKAYA MEHMET TAHİR
Mehmet Tahir Sandıkkaya Özgün Makale
R&D Management in the Knowledge Era Selection of Gamification Elements for Demand Side Energy Management: An Application Using Hesitant Fuzzy AHP
2019, s. 299-322, Springer
ÖZTAYŞİ BAŞAR,DOĞAN ONUR,GÜL HAKAN
Başar Öztayşi Bilimsel KitapKitap Bölümü
A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, Vol. 17, No. 7, Nisan 2020, ISSN: 1660-4601
ERTEMEL ADNAN VEYSEL,ARİ ELA
Examination of maritime education within frame of gamification
Journal of Intelligent Transportation Systems and Applications, Vol. 5, No. 2, Ocak 2022, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT FIRAT, PAYALAN ARAS, BOLAT PELİN
Pelin Bolat Özgün Makale
A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, Vol. 17, No. 7, Ocak 2020, ISSN: 1660-4601
ERTEMEL ADNAN VEYSEL, ARI ELA
Examination of Maritime Education within Frame of Gamification
4 th Global Conference on Innovation in Marine Technology and the Future of Maritime Transportation, 18 Kasım 2021, s. 67-67
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
Effect of Gamification Applications on Individual Performance: Air Transportation Application
The International Symposium for Production Research 2020 (ISPR2020), 24 Eylül 2020, s. 711-719
ELİTOK SAMET, BOLAT HÜR BERSAM
Hür Bersam Sidal Tam metin bildiri
Herkes İçin Kültürel Miras Anlatıları [Cultural Heritage Narratives for All]
"Palimpsest Cities: Gamification and Storytelling for Architectural History and Cultural Heritage Awareness Project (Erasmus+ 2022-1-TR01-KA220-HED- 000089912)", Müze Gazhane, İstanbul, 21 Mart 2025 - 27 Mart 2025
ZEYNEP KUBAN, SEVGİ TÜRKKAN, ÖYKÜ BAHAR BALCI GÜNGÖR
Öykü Bahar Balcı Güngör Sanatsal Faaliyet SERGİ
ENHANCING CULTURAL HERITAGE DIGITALIZATION AND VISITOR ENGAGEMENT THROUGH LIDAR SCANNING AND GAMIFICATION
29th International Conference of the Association for Computer- Aided Architectural Design Research in Asia (CAADRIA), 22 Nisan 2024
AKBAYLAR HAYRETER İPEK,GÜLEÇ ÖZER DERYA,AŞ ÇEMREK HANDAN
Derya Güleç Özer Tam metin bildiri

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