A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, Vol. 17, No. 7, Ocak 2020, ISSN: 1660-4601
ERTEMEL ADNAN VEYSEL, ARI ELA
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Examination of maritime education within frame of gamification
Journal of Intelligent Transportation Systems and Applications, Vol. 5, No. 2, Ocak 2022, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT FIRAT, PAYALAN ARAS, BOLAT PELİN
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Gamification-Based Augmented Reality for Cultural Heritage Transmission: A Case Study from the Istanbul Toy Museum
International Conference on Cultural Tourism, Museum and Heritage Studies (ICCTMHS), Los Angeles/AMERİKA BİRLEŞİK DEVLETLERİ, 15 Kasım 2025
AKALIN BELİZ,GÜLEÇ ÖZER DERYA,AKÇAY KAVAKOĞLU AYŞEGÜL
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Gamification-Based Augmented Reality for Cultural Heritage Transmission: A Case Study from the Istanbul Toy Museum
International Conference on Cultural Tourism, Museum and Heritage Studies (ICCTMHS), Los Angeles/AMERİKA BİRLEŞİK DEVLETLERİ, 15 Kasım 2025
AKALIN BELİZ,GÜLEÇ ÖZER DERYA,AKÇAY KAVAKOĞLU AYŞEGÜL
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Mapping Current Trends on Gamification of Cultural Heritage
the proceedings of the PUDCAD Universal Design Practice Conference: Game Design Education, 24 Haziran 2020, s. 281-293, ISSN: 978-3-030-65060-5
KARAHAN SEVDE GÜNER,GÜL LEMAN FİGEN
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The Effects of Gamification to Private Data Collection
Journal of Computational Design, Vol. 1, No. 3, Eylül 2020, s. 131-152, ISSN: 2687-4318
BİLBEY TOLGA,SANDIKKAYA MEHMET TAHİR
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Gamification of complex morphology learning: the case of Turkish
Computer Assisted Language Learning, Vol. 36, No. 8, Kasım 2023, s. 1421-1449, ISSN: 0958-8221
ERYİĞİT GÜLŞEN, BEKTAŞ FATİH, ALİ UBEY, DERELİ BİHTER
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R&D Management in the Knowledge Era Selection of Gamification Elements for Demand Side Energy Management: An Application Using Hesitant Fuzzy AHP
2019, s. 299-322, Springer
ÖZTAYŞİ BAŞAR,DOĞAN ONUR,GÜL HAKAN
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Effect of Gamification Applications on Individual Performance: Air Transportation Application
The International Symposium for Production Research 2020 (ISPR2020), 24 Eylül 2020, s. 711-719
ELİTOK SAMET, BOLAT HÜR BERSAM
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Herkes İçin Kültürel Miras Anlatıları [Cultural Heritage Narratives for All]
"Palimpsest Cities: Gamification and Storytelling for Architectural History and Cultural Heritage Awareness Project (Erasmus+ 2022-1-TR01-KA220-HED- 000089912)", Müze Gazhane, İstanbul, 21 Mart 2025 - 27 Mart 2025
ZEYNEP KUBAN, SEVGİ TÜRKKAN, ÖYKÜ BAHAR BALCI GÜNGÖR
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ENHANCING CULTURAL HERITAGE DIGITALIZATION AND VISITOR
ENGAGEMENT THROUGH LIDAR SCANNING AND GAMIFICATION
29th International Conference of the Association for Computer- Aided Architectural Design Research in Asia (CAADRIA), 22 Nisan 2024
AKBAYLAR HAYRETER İPEK,GÜLEÇ ÖZER DERYA,AŞ ÇEMREK HANDAN
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