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Toplam 31 adet sonuçtan 20 tanesi görüntülenmektedir.

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Özel Aralık Girişi

Examination of maritime education within frame of gamification
Journal of Intelligent Transportation Systems and Applications, Vol. 5, No. 2, Ocak 2022, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT FIRAT, PAYALAN ARAS, BOLAT PELİN
Fırat Bolat Özgün Makale
GAMIFICATION IN URBAN PLANNING - EXPERIENCING THE FUTURE CITY
10th ASCAAD Conference - Hybrid Space of the Metaverse: Architecture in the Age of the Metaverse, Opportunities and Potentials, Beirut/LÜBNAN, 12 Ekim 2022, s. 530-547, ISSN: 2079-4096
ÖZDEN SUDANUR, ARSLANTÜRK ESRA, SENEM MEHMET O., AS İMDAT
İmdat As Tam metin bildiri
EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION
Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi, Vol. 5, No. 2, Ekim 2022, s. 117-132, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
Gizem Kayişoğlu Özgün Makale
Examination of maritime education within frame of gamification
Journal of Intelligent Transportation Systems and Applications, Vol. 5, No. 2, Ocak 2022, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT FIRAT, PAYALAN ARAS, BOLAT PELİN
Pelin Bolat Özgün Makale
Gamification-Based Augmented Reality for Cultural Heritage Transmission: A Case Study from the Istanbul Toy Museum
International Conference on Cultural Tourism, Museum and Heritage Studies (ICCTMHS), Los Angeles/AMERİKA BİRLEŞİK DEVLETLERİ, 15 Kasım 2025
AKALIN BELİZ,GÜLEÇ ÖZER DERYA,AKÇAY KAVAKOĞLU AYŞEGÜL
Derya Güleç Özer Tam metin bildiri
Gamification-Based Augmented Reality for Cultural Heritage Transmission: A Case Study from the Istanbul Toy Museum
International Conference on Cultural Tourism, Museum and Heritage Studies (ICCTMHS), Los Angeles/AMERİKA BİRLEŞİK DEVLETLERİ, 15 Kasım 2025
AKALIN BELİZ,GÜLEÇ ÖZER DERYA,AKÇAY KAVAKOĞLU AYŞEGÜL
Ayşegül Akçay Kavakoğlu Tam metin bildiri
The Effects of Gamification to Private Data Collection
Journal of Computational Design, Vol. 1, No. 3, Eylül 2020, s. 131-152, ISSN: 2687-4318
BİLBEY TOLGA,SANDIKKAYA MEHMET TAHİR
Mehmet Tahir Sandıkkaya Özgün Makale
Mapping Current Trends on Gamification of Cultural Heritage
the proceedings of the PUDCAD Universal Design Practice Conference: Game Design Education, 24 Haziran 2020, s. 281-293, ISSN: 978-3-030-65060-5
KARAHAN SEVDE GÜNER,GÜL LEMAN FİGEN
Leman Figen Gül Tam metin bildiri Oyun tasarımı
Effect of Gamification Applications on Individual Performance: Air Transportation Application
The International Symposium for Production Research 2020 (ISPR2020), 24 Eylül 2020, s. 711-719
ELİTOK SAMET, BOLAT HÜR BERSAM
Hür Bersam Sidal Tam metin bildiri
Herkes İçin Kültürel Miras Anlatıları [Cultural Heritage Narratives for All]
"Palimpsest Cities: Gamification and Storytelling for Architectural History and Cultural Heritage Awareness Project (Erasmus+ 2022-1-TR01-KA220-HED- 000089912)", Müze Gazhane, İstanbul, 21 Mart 2025 - 27 Mart 2025
ZEYNEP KUBAN, SEVGİ TÜRKKAN, ÖYKÜ BAHAR BALCI GÜNGÖR
Öykü Bahar Balcı Güngör Sanatsal Faaliyet SERGİ
ENHANCING CULTURAL HERITAGE DIGITALIZATION AND VISITOR ENGAGEMENT THROUGH LIDAR SCANNING AND GAMIFICATION
29th International Conference of the Association for Computer- Aided Architectural Design Research in Asia (CAADRIA), 22 Nisan 2024
AKBAYLAR HAYRETER İPEK,GÜLEÇ ÖZER DERYA,AŞ ÇEMREK HANDAN
Derya Güleç Özer Tam metin bildiri

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