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Toplam 31 adet sonuçtan 20 tanesi görüntülenmektedir.

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Özel Aralık Girişi

Examination of Maritime Education within Frame of Gamification
4 th Global Conference on Innovation in Marine Technology and the Future of Maritime Transportation, 18 Kasım 2021, s. 67-67
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
Examination of maritime education within frame of gamification
Journal of Intelligent Transportation Systems and Applications, Vol. 5, No. 2, Ocak 2022, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT FIRAT, PAYALAN ARAS, BOLAT PELİN
Fırat Bolat Özgün Makale
Gamification-Based Augmented Reality for Cultural Heritage Transmission: A Case Study from the Istanbul Toy Museum
International Conference on Cultural Tourism, Museum and Heritage Studies (ICCTMHS), Los Angeles/AMERİKA BİRLEŞİK DEVLETLERİ, 15 Kasım 2025
AKALIN BELİZ,GÜLEÇ ÖZER DERYA,AKÇAY KAVAKOĞLU AYŞEGÜL
Derya Güleç Özer Tam metin bildiri
Gamification-Based Augmented Reality for Cultural Heritage Transmission: A Case Study from the Istanbul Toy Museum
International Conference on Cultural Tourism, Museum and Heritage Studies (ICCTMHS), Los Angeles/AMERİKA BİRLEŞİK DEVLETLERİ, 15 Kasım 2025
AKALIN BELİZ,GÜLEÇ ÖZER DERYA,AKÇAY KAVAKOĞLU AYŞEGÜL
Ayşegül Akçay Kavakoğlu Tam metin bildiri
A Study on Increasing Practical Evacuation Knowledge and Awareness through Gamification
Community for Artistic and Architectural Research (CA2RE), zagreb/HIRVATİSTAN, 16 Kasım 2023, s. 33-39
GÜN AHMET, ÇİLTAŞ ÇATALBAŞ MERVE
Ahmet Gün Özet Bildiri
EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION
Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi, Vol. 5, No. 2, Ekim 2022, s. 117-132, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
Gizem Kayişoğlu Özgün Makale
Examination of Maritime Education within Frame of Gamification
4 th Global Conference on Innovation in Marine Technology and the Future of Maritime Transportation, 18 Kasım 2021, s. 67-67
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
Gamification of complex morphology learning: the case of Turkish
Computer Assisted Language Learning, Vol. 36, No. 8, Kasım 2023, s. 1421-1449, ISSN: 0958-8221
ERYİĞİT GÜLŞEN, BEKTAŞ FATİH, ALİ UBEY, DERELİ BİHTER
Gülşen Eryiğit Özgün Makale
Mapping Current Trends on Gamification of Cultural Heritage
the proceedings of the PUDCAD Universal Design Practice Conference: Game Design Education, 24 Haziran 2020, s. 281-293, ISSN: 978-3-030-65060-5
KARAHAN SEVDE GÜNER,GÜL LEMAN FİGEN
Leman Figen Gül Tam metin bildiri Oyun tasarımı
Herkes İçin Kültürel Miras Anlatıları [Cultural Heritage Narratives for All]
"Palimpsest Cities: Gamification and Storytelling for Architectural History and Cultural Heritage Awareness Project (Erasmus+ 2022-1-TR01-KA220-HED- 000089912)", Müze Gazhane, İstanbul, 21 Mart 2025 - 27 Mart 2025
ZEYNEP KUBAN, SEVGİ TÜRKKAN, ÖYKÜ BAHAR BALCI GÜNGÖR
Öykü Bahar Balcı Güngör Sanatsal Faaliyet SERGİ
ENHANCING CULTURAL HERITAGE DIGITALIZATION AND VISITOR ENGAGEMENT THROUGH LIDAR SCANNING AND GAMIFICATION
29th International Conference of the Association for Computer- Aided Architectural Design Research in Asia (CAADRIA), 22 Nisan 2024
AKBAYLAR HAYRETER İPEK,GÜLEÇ ÖZER DERYA,AŞ ÇEMREK HANDAN
Derya Güleç Özer Tam metin bildiri

İLETİŞİM BİLGİLERİ

İstanbul Teknik Üniversitesi Rektörlüğü İTÜ Ayazağa Kampüsü Rektörlük Binası, Maslak-Sarıyer / İstanbul Tel: +90 212 285 3930