Exploring User Preferences and Place Attachment in Urban (Public) Spaces: A Case Study of Kadıköy Historical City Centre, Istanbul, Türkiye
AESOP 36th Annual Congress Proceedings: Game Changer? Planning for just and sustainable urban regions., Paris/FRANSA, Vol. 36, 8 Temmuz 2024, s. 1505-1522
ULUBAŞ HAMURCU ASLI,TERZİ FATİH
|
Digital game-based learning in architecture education: Consolidating visual design principles in freshmen
Journal of Design for Resilience in Architecture and Planning, Vol. 5, No. 2, Ağustos 2024, s. 202-228, ISSN: 2757-6329
KANAN ASLI,KARAKAYA MERT
|
Effects of industrial design properties of game controllers on player experience
Entertainment Computing, Vol. 50, Mayıs 2024, s. 1-9, ISSN: 1875-9521
AKYAMAN SEREFRAZ,ALPPAY EKREM CEM
|
Actors, Collaboration, and Conflict Dynamics in Local Governments' Urban Regeneration Incentive Strategies
Association of European Schools of Planning (AESOP) 2024 Congress - "Game Changer? Planning for Just and Sustainable Urban Regions", Paris/FRANSA, 8 Temmuz 2024, s. 3410-3424
NİRON SEMRA,AKÇAKAYA WAITE İMGE
|
Insights Into Urban Spatial Dynamics Around Marmaray Stations In Istanbul, Türkiye: Evidence From Location-Based Social Network Data
AESOP Annual Congress. Game Changer? Planning for just and sustainable urban regions, Paris/FRANSA, Vol. 36, 8 Temmuz 2024, s. 2587-2875
SOYGÜZELOĞLU BURCU,TERZİ FATİH
|
The blue growth game, competition and puzzle: A new generation literacy initiatives towards the future blue growth captains
Conference: VI. National Marine Sciences Conference, Rize/TÜRKİYE, 15 Mayıs 2024
GAZİHAN AYŞE,ARSLAN ÖZCAN,BAL BEŞİKÇİ ELİF
|
Let's Play the AI-based Board Game: New Era for Landscape Architecture Education
Journal of Digital Landscape Architecture, Vol. 10, No. 2025, Haziran 2025, s. 678-685, ISSN: 2367-4253
TÜRK ARZU,BOZKURT MELİH
|
Assessing the strategic significance of country geographic locations via cooperative game theory: The case of selected countries in Europe, Asia, and North Africa.
62nd European Congress of the Regional Science Association, Alicante/İSPANYA, 28 Ağustos 2023
KÜÇÜKMEHMETOĞLU MEHMET, FAHJAN YASİN, PAKÖZ MUHAMMED ZİYA
|
An Experimental Study to Explore the Effectiveness of a 3D Maritime Serious Game Prototype: Maritime Leaders at Sea
Transactions on Maritime Science, Vol. 13, No. 2, Ekim 2024, s. 1-24, ISSN: 1848-3305
GÜRBÜZ SÜLEYMAN CİHAN,ÇELİK METİN
|
The role of Environmental Design Methods in Player Experience: A comparative Analysis of Procedurally generated and Handcrafted game Levels
3rd International Graduate Research Symposium: IGRS’24 E-Abstract Book, Öztopal, A., Giray, G., Apaydın, SÇ, Subaşı, A., Sel Turhan, F., Şahin, AD. İTÜ Yayın Evi, İstanbul/TÜRKİYE, 8 Mayıs 2024, s. 254-254
YAZGAN HANDE NUR,GÜL LEMAN FİGEN
|
A game-theoretical approach for the adoption of government-supported blockchain application in the IoT-enabled agricultural supply chain
Internet of Things, Vol. 26, Temmuz 2024, s. 1-23, ISSN: 2542-6605
HAMİDOĞLU ALİ,GÜL ÖMER MELİH,KADRY SEIFEDINE
|
Integration of Building Information Model into a Game Engine Platform for Indoor Accessibility Analyses
WSEAS TRANSACTIONS ON ENVIRONMENT AND DEVELOPMENT, Vol. 20, Temmuz 2024, s. 391-396, ISSN: 2224-3496
AKSU KORAY,DEMİREL HANDE
|
Assessing the strategic significance of country geographic locations via cooperative game theory: The case of selected countries in Europe, Asia, and North Africa.
62nd European Congress of the Regional Science Association, Alicante/İSPANYA, 28 Ağustos 2023
KÜÇÜKMEHMETOĞLU MEHMET, FAHJAN YASİN, PAKÖZ MUHAMMED ZİYA
|
Examining the differences between teh responses of students to a digital game and its active version according to their grade points of mathematics
International Symposium on Sport Science, Engineering and Technology, 10 Mayıs 2015
İNAN MEHMET,DERVENT FATİH,ÖZDEN BÜLENT,ARSLANTAŞ BÜLENT
|
Examining the Differences between the Responses of the Students to a Digital Game and its Active Version According to their Mathematics Grades
World Journal of Education, Ekim 2015
İNAN MEHMET,DERVENT FATİH,ÖZDEN BÜLENT,ARSLANTAŞ BÜLENT
|
Assessment of Aerial Combat Game via Optimization-Based Receding Horizon Control
IEEE Access, Vol. 8, Şubat 2020, s. 35853-35863, ISSN: 2169-3536
BAŞPINAR BARIŞ, KOYUNCU EMRE
|
Mapping Current Trends on Gamification of Cultural Heritage
the proceedings of the PUDCAD Universal Design Practice Conference: Game Design Education, 24 Haziran 2020, s. 281-293, ISSN: 978-3-030-65060-5
KARAHAN SEVDE GÜNER,GÜL LEMAN FİGEN
|
Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine
Porte Akademik, No. 17, Mayıs 2018, s. 76-86, ISSN: 2619-9688
SARIER OZAN,KARADOĞAN CAN
|
PUDCAD Project: Towards a CAD-Based Game for the Implementation of Universal Design Principles in Design Education
EARTH2018 DIGITAL ENVIRONMENTS FOR EDUCATION, ARTS AND HERITAGE INTERNATIONAL AND INTERDISCIPLINARY CONFERENCE, 5 Haziran 2018
CORDAN ÖZGE, ARSLAN DİNÇAY DEMET
|
Assessment of Aerial Combat Game via Optimization-Based Receding Horizon Control
IEEE Access, Vol. 8, Şubat 2020, s. 35853-35863, ISSN: 2169-3536
BAŞPINAR BARIŞ, KOYUNCU EMRE
|