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Toplam 139 adet sonuçtan 20 tanesi görüntülenmektedir.

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Exploring User Preferences and Place Attachment in Urban (Public) Spaces: A Case Study of Kadıköy Historical City Centre, Istanbul, Türkiye
AESOP 36th Annual Congress Proceedings: Game Changer? Planning for just and sustainable urban regions., Paris/FRANSA, Vol. 36, 8 Temmuz 2024, s. 1505-1522
ULUBAŞ HAMURCU ASLI,TERZİ FATİH
Fatih Terzi Tam metin bildiri
Digital game-based learning in architecture education: Consolidating visual design principles in freshmen
Journal of Design for Resilience in Architecture and Planning, Vol. 5, No. 2, Ağustos 2024, s. 202-228, ISSN: 2757-6329
KANAN ASLI,KARAKAYA MERT
Aslı Kanan Özgün Makale
Effects of industrial design properties of game controllers on player experience
Entertainment Computing, Vol. 50, Mayıs 2024, s. 1-9, ISSN: 1875-9521
AKYAMAN SEREFRAZ,ALPPAY EKREM CEM
Ekrem Cem Alppay Özgün Makale
Actors, Collaboration, and Conflict Dynamics in Local Governments' Urban Regeneration Incentive Strategies
Association of European Schools of Planning (AESOP) 2024 Congress - "Game Changer? Planning for Just and Sustainable Urban Regions", Paris/FRANSA, 8 Temmuz 2024, s. 3410-3424
NİRON SEMRA,AKÇAKAYA WAITE İMGE
Insights Into Urban Spatial Dynamics Around Marmaray Stations In Istanbul, Türkiye: Evidence From Location-Based Social Network Data
AESOP Annual Congress. Game Changer? Planning for just and sustainable urban regions, Paris/FRANSA, Vol. 36, 8 Temmuz 2024, s. 2587-2875
SOYGÜZELOĞLU BURCU,TERZİ FATİH
Fatih Terzi Tam metin bildiri
The blue growth game, competition and puzzle: A new generation literacy initiatives towards the future blue growth captains
Conference: VI. National Marine Sciences Conference, Rize/TÜRKİYE, 15 Mayıs 2024
GAZİHAN AYŞE,ARSLAN ÖZCAN,BAL BEŞİKÇİ ELİF
Let's Play the AI-based Board Game: New Era for Landscape Architecture Education
Journal of Digital Landscape Architecture, Vol. 10, No. 2025, Haziran 2025, s. 678-685, ISSN: 2367-4253
TÜRK ARZU,BOZKURT MELİH
Assessing the strategic significance of country geographic locations via cooperative game theory: The case of selected countries in Europe, Asia, and North Africa.
62nd European Congress of the Regional Science Association, Alicante/İSPANYA, 28 Ağustos 2023
KÜÇÜKMEHMETOĞLU MEHMET, FAHJAN YASİN, PAKÖZ MUHAMMED ZİYA
Muhammed Ziya Paköz Özet Bildiri
An Experimental Study to Explore the Effectiveness of a 3D Maritime Serious Game Prototype: Maritime Leaders at Sea
Transactions on Maritime Science, Vol. 13, No. 2, Ekim 2024, s. 1-24, ISSN: 1848-3305
GÜRBÜZ SÜLEYMAN CİHAN,ÇELİK METİN
Metin Çelik Özgün Makale
The role of Environmental Design Methods in Player Experience: A comparative Analysis of Procedurally generated and Handcrafted game Levels
3rd International Graduate Research Symposium: IGRS’24 E-Abstract Book, Öztopal, A., Giray, G., Apaydın, SÇ, Subaşı, A., Sel Turhan, F., Şahin, AD. İTÜ Yayın Evi, İstanbul/TÜRKİYE, 8 Mayıs 2024, s. 254-254
YAZGAN HANDE NUR,GÜL LEMAN FİGEN
Leman Figen Gül Özet Bildiri
A game-theoretical approach for the adoption of government-supported blockchain application in the IoT-enabled agricultural supply chain
Internet of Things, Vol. 26, Temmuz 2024, s. 1-23, ISSN: 2542-6605
HAMİDOĞLU ALİ,GÜL ÖMER MELİH,KADRY SEIFEDINE
Ömer Melih Gül Özgün Makale
Integration of Building Information Model into a Game Engine Platform for Indoor Accessibility Analyses
WSEAS TRANSACTIONS ON ENVIRONMENT AND DEVELOPMENT, Vol. 20, Temmuz 2024, s. 391-396, ISSN: 2224-3496
AKSU KORAY,DEMİREL HANDE
Hande Demirel Özgün Makale
Assessing the strategic significance of country geographic locations via cooperative game theory: The case of selected countries in Europe, Asia, and North Africa.
62nd European Congress of the Regional Science Association, Alicante/İSPANYA, 28 Ağustos 2023
KÜÇÜKMEHMETOĞLU MEHMET, FAHJAN YASİN, PAKÖZ MUHAMMED ZİYA
Yasin Fahjan Özet Bildiri
Examining the differences between teh responses of students to a digital game and its active version according to their grade points of mathematics
International Symposium on Sport Science, Engineering and Technology, 10 Mayıs 2015
İNAN MEHMET,DERVENT FATİH,ÖZDEN BÜLENT,ARSLANTAŞ BÜLENT
Bülent Arslantaş Tam metin bildiri
Examining the Differences between the Responses of the Students to a Digital Game and its Active Version According to their Mathematics Grades
World Journal of Education, Ekim 2015
İNAN MEHMET,DERVENT FATİH,ÖZDEN BÜLENT,ARSLANTAŞ BÜLENT
Bülent Arslantaş Özgün Makale
Assessment of Aerial Combat Game via Optimization-Based Receding Horizon Control
IEEE Access, Vol. 8, Şubat 2020, s. 35853-35863, ISSN: 2169-3536
BAŞPINAR BARIŞ, KOYUNCU EMRE
Emre Koyuncu Özgün Makale
Mapping Current Trends on Gamification of Cultural Heritage
the proceedings of the PUDCAD Universal Design Practice Conference: Game Design Education, 24 Haziran 2020, s. 281-293, ISSN: 978-3-030-65060-5
KARAHAN SEVDE GÜNER,GÜL LEMAN FİGEN
Leman Figen Gül Tam metin bildiri Oyun tasarımı
Borrowing Tools From Video Game Industry To Create A Virtual Reality Music Instrument: VRMine
Porte Akademik, No. 17, Mayıs 2018, s. 76-86, ISSN: 2619-9688
SARIER OZAN,KARADOĞAN CAN
Can Karadoğan Özgün Makale
PUDCAD Project: Towards a CAD-Based Game for the Implementation of Universal Design Principles in Design Education
EARTH2018 DIGITAL ENVIRONMENTS FOR EDUCATION, ARTS AND HERITAGE INTERNATIONAL AND INTERDISCIPLINARY CONFERENCE, 5 Haziran 2018
CORDAN ÖZGE, ARSLAN DİNÇAY DEMET
Özge Cordan Tam metin bildiri
Assessment of Aerial Combat Game via Optimization-Based Receding Horizon Control
IEEE Access, Vol. 8, Şubat 2020, s. 35853-35863, ISSN: 2169-3536
BAŞPINAR BARIŞ, KOYUNCU EMRE
Barış Başpınar Özgün Makale

İLETİŞİM BİLGİLERİ

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