Axioms of Decision Criteria for 3D Matrix Games and Their Applications
MATHEMATICS, Vol. 10, No. 23, Aralık 2022, s. 20, ISSN: 2227-7390
ÖZKAYA MURAT, İZGİ BURHANEDDİN, PERC MATJAZ
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Design games as a framework for design and corresponding system of design games
ECAADE 2009, İstanbul, 16 Eylül 2009
SÖNMEZ N ONUR,ERDEM ARZU
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ESP through gamification and serious games: a cutting-edge tool for producing quality engineering graduates
2019
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Serious games in urban planning: A comparative study for food games
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2024
İREM ÖZDARENDELİ
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Development of adaptive human-computer interaction games to evaluate attention
ROBOTICA, Vol. 40, No. 1, Ocak 2022, s. 56-76, ISSN: 0263-5747
KANDEMİR HASAN, KÖSE HATİCE
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What if you are a Medieval Monarch?”: A Crusader Kings III Experience to Learn Medieval History Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact
Berlin/ALMANYA, 2022, s. 87-110, De Gruyter
TOZOĞLU AHMET ERDEM, KURAN MEHMET ŞÜKRÜ
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Color Blindness in the Digital Gaming Landscape: Addressing Critical Issues and Research Gaps
17th European Conference on Games Based Learning, ECGBL 2023, twente/HOLLANDA, Vol. 17, No. 1, 5 Ekim 2023, s. 817-825, ISSN: 2049-0992
TİLLEM MERVE, GÜN AHMET
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Anamorphic Projection as a Novel Game Mechanic for Investigating Impossible Spaces in 3D Puzzle Games
2025 IEEE Conference on Games (CoG), Lisbon/PORTEKİZ, 26 Ağustos 2025
AYDINDOĞAN İREM,ALAÇAM DOĞAN SEMA
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What if you are a Medieval Monarch?”: A Crusader Kings III Experience to Learn Medieval History Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact
Berlin/ALMANYA, 2022, s. 87-109, De Gruyter Brill
TOZOĞLU AHMET ERDEM,KURAN MEHMET ŞÜKRÜ
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Context-based learning for BIM: Simulative role-playing games for strategic business implementations
Smart and Sustainable Built Environment, Temmuz 2024, ISSN: 2046-6099
ÖZENER OZAN ÖNDER
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Fuzzy Logic and Computer Games
2.International Conference on Theoretical and Applied Computer Science and Engineering, 29 Haziran 2018
KUMBASAR TUFAN
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Numerical Approach for Stochastic Matrix Games with Chaos Number Transformations
International Conference on Modern Problems of Mathematics, Mechanics and their Applications, 20 Haziran 2024
İZGİ BURHANEDDİN,ÖZKAYA MURAT
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Categorising urban games from a sustainability perspective
Megarın, Ocak 2024, ISSN: 1309-6915
YAŞLAK BURCU,GÜLÜMSER ALİYE AHU
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Virtual landscape pattern design analysis in digital games: A case study of Albion Online
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2025
ZEYNEP KARAMAN
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Matrix norm based-solution methods and machine learning: Stochastic games and their applications
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2024
MURAT ÖZKAYA
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Virtual landscape in serious games: A framework for enhancing the player interaction focusing on the learning rate
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2022
SEPEHR VAEZ AFSHAR
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Reinforcement learning in fighting games
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2022
MUHAMMET SADIK UĞURSOY
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Theory of mind and concept learning based mobile games for children with communication impairment
FEN BİLİMLERİ ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2020
BARANSEL CAN GÜLKANAT
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A conceptual approach for design and development of serious games in maritime domain
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2024
SÜLEYMAN CİHAN GÜRBÜZ
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Development of adaptive human-computer interaction games to evaluate attention
FEN BİLİMLERİ ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2018
HASAN KANDEMİR
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