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Toplam 83 adet sonuçtan 20 tanesi görüntülenmektedir.

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Özel Aralık Girişi

Effects of Embodiment and Gestures on Social Interaction in Drumming Games with a Humanoid Robot
ADVANCED ROBOTICS, Ocak 2009, ISSN: 0169-1864
HATİCE KÖSE-BAGCİ, E. FERRARİ, K. DAUTENHAHN, D. S. SYRDAL, AND C. L. NEHANİV
Hatice Köse Özgün Makale
ISign: Interaction games for humanoid assisted sign language tutoring
International Workshop on Human-Agent Interaction (iHAI 2012), Vol. 11, 11 Ekim 2012
ERTUĞRUL BEKİR SITKI,KIVRAK HASAN,DAĞLARLI EVREN,KULAGLİC AJLA,TEKELİOĞLU AHMET,KAVAK SEMİH,ÖZKUL AHMET,YORGANCI RABİA,KÖSE HATİCE
Hatice Köse Tam metin bildiri
Interactive Games with an Assistive Robotic System for Hearing-Impaired Children
14th European Conference on the Advancement of Assistive Technology, Vol. 242, 12 Eylül 2017, s. 298-305
ULUER PINAR,AKALIN NEZİHA,GÜRPINAR CEMAL,KÖSE HATİCE
Hatice Köse Tam metin bildiri
Kinect Based Interactive Music Application For Disabled Children
2014 22ND SIGNAL PROCESSING AND COMMUNICATIONS APPLICATIONS CONFERENCE (SIU), 23 Nisan 2014
KADAKAL YASİN,KIVRAK HASAN,KÖSE HATİCE
Mean field differential games in intelligent transportation systems
5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems, MT-ITS 2017, 26 Haziran 2017
ÖNER ALPER,BAŞAR TAMER,ÖKE GÜNEL GÜLAY
Gülay Öke Günel Tam metin bildiri
Machine learning driven extended matrix norm method for the solution of large-scale zero-sum matrix games
Journal of Computational Science, Vol. 68, Nisan 2023, ISSN: 1877-7503
İZGİ BURHANEDDİN, ÖZKAYA MURAT, ÜRE NAZIM KEMAL, PERC MATJAZ
Burhaneddin İzgi Özgün Makale
Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments
Journal of Design Sudio, Ekim 2022, s. 65-73, ISSN: 2687-2838
ÖKSÜZ MERVE, CORDAN ÖZGE
Merve Öksüz Özgün Makale
Using Video Games For Design Education: An Example Of Developing Earthquake Scenarios For Home Environments
ICMEK5TH International Congress on Interior Architecture Education “Rethinking, İstanbul/TÜRKİYE, 16 Haziran 2022
ÖKSÜZ MERVE, CORDAN ÖZGE
Merve Öksüz Özet Bildiri
The Quest of Spatial Presence by Puzzle-Solving Games in VR
41st Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 833-842, ISSN: 2684-1843
TAŞDELEN MERVE, GÜLEÇ ÖZER DERYA, AKÇAY KAVAKOĞLU AYŞEGÜL
Interactive Games with an Assistive Robotic System for Hearing-Impaired Children
International Conference of the Association for the Advancement of Assistive Technology in Europe (AAATE), 11 Eylül 2017
ULUER PINAR, AKALIN NEZİHA, GÜRPINAR CEMAL, KÖSE HATİCE
Hatice Köse Tam metin bildiri
The Bullying Game: Sexism Based Toxic Language Analysis on Online Games Chat Logs by Text Mining
International Conference on Gender Studies and Sexuality, Amsterdam/HOLLANDA, 5 Kasım 2021
EKİCİLER ASLI, AHİOĞLU İMRAN, YILDIRIM NİHAN, İLKKARACAN AJAS İPEK, KAYA TOLGA
Nihan Yıldırım Tam metin bildiri
History-Themed Games in History Education: Experiences on a Blended World History Course
17th International Conference on Information Technology Based Higher Education and Training (ITHET), Lizbon/PORTEKİZ, 26 Nisan 2018
KURAN MEHMET ŞÜKRÜ, TOZOĞLU AHMET ERDEM, TAVERNARI CINZIA
Ahmet Erdem Tozoğlu Tam metin bildiri
The Quest of Spatial Presence by Puzzle-Solving Games in VR
41st Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, Graz/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 833-842, ISSN: 2684-1843
TAŞDELEN MERVE, GÜLEÇ ÖZER DERYA, AKÇAY KAVAKOĞLU AYŞEGÜL
The Bullying Game: Sexism Based Toxic Language Analysis on Online Games Chat Logs by Text Mining
Journal of International Women's Studies, Vol. 24, No. 3, Mayıs 2022, s. 1-17, ISSN: 1539-8706
EKİCİLER ASLI, AHİOĞLU İMRAN, YILDIRIM NİHAN, İLKKARACAN AJAS İPEK, KAYA TOLGA
Nihan Yıldırım Özgün Makale
Serious games in future skills development: A systematic review of the design approaches
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, Vol. 30, No. 5, Ocak 2022, s. 22, ISSN: 1061-3773
GÜRBÜZ SÜLEYMAN CİHAN, ÇELİK METİN
The Bullying Game: Sexism Based Toxic Language Analysis in Online Games Chat Logs by Text Mining
Journal of International Women's Studies, Vol. 24, No. 3, Ocak 2022, ISSN: 15398706
YILDIRIM NİHAN, EKİCİLER ASLI, AHİOĞLU İMRAN, KAYA TOLGA, İLKKARACAN AJAS İPEK
İpek İlkkaracan Ajas Özgün Makale
The Bullying Game: Sexism Based Toxic Language Analysis on Online Games Chat Logs by Text Mining
The International Conference on Gender Studies and Sexuality (ICGSS), Amsterdam/HOLLANDA, 5 Kasım 2021
İLKKARACAN AJAS İPEK, YILDIRIM NİHAN, KAYA TOLGA, EKİCİLER ASLI, AHİOĞLU İMRAN, EKİCİLER ASLI, AHİOĞLU İMRAN, EKİCİLER ASLI, AHİOĞLU İMRAN
İpek İlkkaracan Ajas Tam metin bildiri
Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments
Journal of Design Sudio, Ekim 2022, s. 65-73, ISSN: 2687-2838
ÖKSÜZ MERVE, CORDAN ÖZGE
Özge Cordan Özgün Makale
Extended matrix norm method: Applications to bimatrix games and convergence results
Applied Mathematics and Computation, Vol. 438, Şubat 2023, s. 127553-127563, ISSN: 0096-3003
İZGİ BURHANEDDİN, ÖZKAYA MURAT, ÜRE NAZIM KEMAL, PERC MATJAZ
Burhaneddin İzgi Özgün Makale
Using Video Games For Design Education: An Example Of Developing Earthquake Scenarios For Home Environments
ICMEK5TH International Congress on Interior Architecture Education “Rethinking, İstanbul/TÜRKİYE, 16 Haziran 2022
ÖKSÜZ MERVE, CORDAN ÖZGE
Özge Cordan Özet Bildiri

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