Procedural approaches in open-world games: Game artists' perspective
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2022
CAN ÖZMEN
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Exploring the role of game mechanics in generating spatial compositions: Snaris case
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2023
OZAN CAN ÖZVATAN
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Designing an augmented reality based city building game using cellular automata
Fen Bilimleri Enstitüsü, İstanbul Teknik Üniversitesi, 2020
ŞEREF ATİLLA GÜRBÜZ
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Impacts of user-led innovation in video game industry
Sosyal Bilimler Enstitüsü, İstanbul Bilgi Üniversitesi, 2017
CAN AYDALGA
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Game theory and machine learning approach for treatment of some neurological brain disorders
Lisansüstü Eğitim Enstitüsü, Bahçeşehir Üniversitesi, 2024
PARISA KHALEGHI
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Game-based learning in architecture education: Consolidating visual design principles in freshmen
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2023
MERT KARAKAYA
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Spatial audio localization as a gameplay element: Design, development, and evaluation of an audio-based virtual reality game
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2021
ECE NAZ SEFERCİOĞLU
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A serious game using virtual reality and augmented reality in a driving license test
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2021
TUĞÇE AVŞAR
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Increasing interactivity in video game music
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2023
AYDIN İBRAHİM KURU
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BORROWING TOOLS FROM VIDEO GAME INDUSTRY TO CREATE A VIRTUAL REALITY MUSIC INSTRUMENT: VRMINE
PORTE AKADEMİK, No. 17, Temmuz 2018, s. 76-87, ISSN: 2619-9688
SARIER OZAN, KARADOĞAN CAN
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A New Data Collection Interface for Dynamic Sign Language Recognition with Leap Motion Sensor
Game + Design Education - Proceedings of PUDCAD 2020, istanbul/TÜRKİYE, Vol. 13, 24 Haziran 2020, s. 353-361
DEMİRCİOĞLU KAM BURÇAK, KÖSE HATİCE
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Human Robot Interaction in a Drum Playing Game
22nd Signal Processing and Communications Applications Conference (SIU), Trabzon/TÜRKİYE, 23 Nisan 2014, ISSN: 2165-0608
YÜCEL MERİÇ, KÖSE HATİCE
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A Drumming Based Multimodal Mobile Game Interface
International Journal of Intelligent Systems and Applications in Engineering, Vol. 8, No. 1, Mart 2020, s. 6-10, ISSN: 2147-6799
ÖZKUL AHMET,KÖSE HATİCE,YORGANCI RABİA,İNCE GÖKHAN
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Humanoid Robots Communication with Participants using Sign Language An Interaction Based Sign Language Game
2013 IEEE Workshop on Advanced Robotics and its Social Impacts, Tokyo/JAPONYA, 7 Kasım 2013
AKALIN NEZİHA,ULUER PINAR,KÖSE HATİCE,İNCE GÖKHAN
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Human Robot Interaction in a Drum Playing Game
22nd Signal Processing and Communications Applications Conference (SIU), Trabzon/TÜRKİYE, 23 Nisan 2014, ISSN: 2165-0608
YÜCEL MERİÇ, KÖSE HATİCE
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Robostar: An interaction game with humanoid robots for learning sign language
IEEE International Conference on Robotics and Biomimetics (ROBIO), 11 Aralık 2015
ÖZKUL AHMET,RABİA YORGANCİ,KÖSE HATİCE,İNCE GÖKHAN
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Kinect interacted drum game for disabled children
2014 22nd Signal Processing and Communications Applications Conference (SIU), Trabzon, Turkey/TÜRKİYE, 23 Nisan 2014, s. 734-737
ECE ÇALIKUŞ,KÖSE HATİCE
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Humanoid robots communication with participants using sign language: An interaction based sign language game
2013 IEEE Workshop on Advanced Robotics and its Social Impacts, 7 Kasım 2013
AKALIN NEZİHA,ULUER PINAR,KÖSE HATİCE,İNCE GÖKHAN
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Human robot interaction in a drum playing game
22nd Signal Processing and Communications Applications Conference (SIU 2014), 23 Nisan 2014
YÜCEL MERİÇ,ERTUĞRUL UĞURCAN,PARLAK ERDEM BURAK,KÖSE HATİCE,İNCE GÖKHAN
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A New Data Collection Interface for Dynamic Sign Language Recognition with Leap Motion Sensor Game + Design Education. Springer Series in Design and Innovation
2021, s. 353-361, Springer, Cham.
DEMİRCİOĞLU KAM BURÇAK, KÖSE HATİCE
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