GAME-BASED LEARNING IN ARCHITECTURE EDUCATION: CONSOLIDATING VISUAL DESIGN PRINCIPLES IN FRESHMEN
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2023
MERT KARAKAYA
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A serious game using virtual reality and augmented reality in a driving license test
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2021
TUĞÇE AVŞAR
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Spatial audio localization as a gameplay element: Design, development, and evaluation of an audio-based virtual reality game
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2021
ECE NAZ SEFERCİOĞLU
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Alternate reality games as a physical interaction tool in game technologies
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2023
İREM PILEHVARIAN
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Generalized game-testing using reinforcement learning
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2023
UĞUR ÖNAL
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Increasing interactivity in video game music
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2023
AYDIN İBRAHİM KURU
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Weighted voting game based relay node management in vanets
Fen Bilimleri Enstitüsü, İstanbul Teknik Üniversitesi, 2016
ELHAM DEHGHAN BIYAR
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Overcoming 5G ultra-density with game theory: Alpha-beta pruning aided conflict detection
Pervasive and Mobile Computing, Vol. 63, Mart 2020, s. 101133, ISSN: 1574-1192
BİLEN TUĞÇE,CANBERK BERK
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Technology Addiction in the Digital Economy and Suggested Solutions
ADDICTA-THE TURKISH JOURNAL ON ADDICTIONS, Vol. 5, No. 4, Aralık 2018, s. 683-690, ISSN: 2148-7286
ERTEMEL ADNAN VEYSEL,AYDİN GOKHAN
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Old game, new rules and odd friends: Digitalization, jurisdictional conflicts, and boundary work of auditors in a big four professional service firm
Journal of Professions and Organization, No. 3, Ekim 2021, s. 349-373, ISSN: 2051-8803
KÖKTENER BERKER, TUNÇALP DENİZ
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Assessing the strategic significance of country geographic locations via cooperative game theory: The Case of European Union
61st European Congress of the Regional Science Association, Pecs/MACARİSTAN, 22 Ağustos 2022
KÜÇÜKMEHMETOĞLU MEHMET, FAHJAN YASİN, PAKÖZ MUHAMMED ZİYA
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Assessment of Aerial Combat Game via Optimization-Based Receding Horizon Control
IEEE Access, Vol. 8, Şubat 2020, s. 35853-35863, ISSN: 2169-3536
BAŞPINAR BARIŞ, KOYUNCU EMRE
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Examining the differences between teh responses of students to a digital game and its active version according to their grade points of mathematics
International Symposium on Sport Science, Engineering and Technology, 10 Mayıs 2015
İNAN MEHMET,DERVENT FATİH,ÖZDEN BÜLENT,ARSLANTAŞ BÜLENT
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Examining the Differences between the Responses of the Students to a Digital Game and its Active Version According to their Mathematics Grades
World Journal of Education, Ekim 2015
İNAN MEHMET,DERVENT FATİH,ÖZDEN BÜLENT,ARSLANTAŞ BÜLENT
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BORROWING TOOLS FROM VIDEO GAME INDUSTRY TO CREATE A VIRTUAL REALITY MUSIC INSTRUMENT: VRMINE
PORTE AKADEMİK, No. 17, Temmuz 2018, s. 76-87, ISSN: 2619-9688
SARIER OZAN, KARADOĞAN CAN
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Asset-Based Extended Reality Model for Distance Learning
Game + Design Education PUDCAD Universal Design Education Practice Conference, 24 Haziran 2020
ATİKER BARIŞ, SÜNGÜ ERTUĞRUL, TİNÇ HÜSEYİN KUTAY
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Human Robot Interaction in a Drum Playing Game
22nd Signal Processing and Communications Applications Conference (SIU), Trabzon/TÜRKİYE, 23 Nisan 2014, ISSN: 2165-0608
YÜCEL MERİÇ, KÖSE HATİCE
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Human robot interaction in a drum playing game
22nd Signal Processing and Communications Applications Conference (SIU 2014), 23 Nisan 2014
YÜCEL MERİÇ,ERTUĞRUL UĞURCAN,PARLAK ERDEM BURAK,KÖSE HATİCE,İNCE GÖKHAN
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A New Data Collection Interface for Dynamic Sign Language Recognition with Leap Motion Sensor
Game + Design Education - Proceedings of PUDCAD 2020, istanbul/TÜRKİYE, Vol. 13, 24 Haziran 2020, s. 353-361
DEMİRCİOĞLU KAM BURÇAK, KÖSE HATİCE
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A Drumming Based Multimodal Mobile Game Interface
International Journal of Intelligent Systems and Applications in Engineering, Vol. 8, No. 1, Mart 2020, s. 6-10, ISSN: 2147-6799
ÖZKUL AHMET,KÖSE HATİCE,YORGANCI RABİA,İNCE GÖKHAN
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