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Özel Aralık Girişi

Illusional Marketing: The Use of Storytelling, User Experience and Gamification in Business
Nebraska/AMERİKA BİRLEŞİK DEVLETLERİ, 2021, University of Nebraska, Lincoln
ERTEMEL ADNAN VEYSEL
Experiencing Cultural Heritage Through Gamification – Mardin orphanage
41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023), GRAZ/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 671-680, ISSN: 2684-1843
KALAK DOĞAN, GÜLEÇ ÖZER DERYA, AYDIN SERDAR
Gamification of Heritage through Augmented Reality
eCAADe SIGraDi 2019 Conference, Porto/PORTEKİZ, Vol. 3, No. 1, 11 Eylül 2019, s. 513-518
VARİNLİOĞLU GÜZDEN,HALICI SÜHEYLA MÜGE
Gamification of complex morphology learning: the case of Turkish
COMPUTER ASSISTED LANGUAGE LEARNING, Vol. 36, No. 8, Şubat 2023, ISSN: 0958-8221
ERYİĞİT GÜLŞEN,BEKTAŞ FATİH,DERELİ BİHTER
ESP through gamification and serious games: a cutting-edge tool for producing quality engineering graduates
TÜBİTAK, Kamu, 2019
Nilüfer Ülker Ödül Teşvik Ödülleri
Gamification effects on private data collection
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2021
TOLGA BİLBEY
Mehmet Tahir Sandıkkaya Tez Yüksek Lisans Tamamlandı
The influence of gamification on repurchase intention: The case of Yemeksepeti
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2022
GİZEM ALBAYRAK
Huriye Şebnem Burnaz Tez Yüksek Lisans Tamamlandı
Examining eco-gamification method for the development of smart urban settlement: case of ITÜ Ayazağa campus
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2021
EKİN ŞEKER KAYA
Fatma Ayçim Türer Başkaya Tez Yüksek Lisans Tamamlandı
The role of gamification on learning management systems
SOSYAL BİLİMLER ENSTİTÜSÜ, BAHÇEŞEHİR ÜNİVERSİTESİ, 2017
VOLKAN SEL
Adnan Veysel Ertemel Tez Yüksek Lisans Tamamlandı
Customer loyalty via digital marketing methodologies: A case study of gamification in a language learning application
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, BAHÇEŞEHİR ÜNİVERSİTESİ, 2022
OZAN KAYA
Adnan Veysel Ertemel Tez Yüksek Lisans Tamamlandı
Gamification design principles in healthcare: A study on vital signs measurement in pediatrics at self-service health kiosk
FEN BİLİMLERİ ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2020
EREN GÖKGÜR
Hatice Köse Tez Yüksek Lisans Tamamlandı
Gamification in urban and regional planning education
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2025
BURCU YAŞLAK
Aliye Ahu Gülümser Tez Doktora Tamamlandı
Gamification-Based Augmented Reality for Cultural Heritage Transmission: A Case Study from the Istanbul Toy Museum
International Conference on Cultural Tourism, Museum and Heritage Studies (ICCTMHS), Los Angeles/AMERİKA BİRLEŞİK DEVLETLERİ, 15 Kasım 2025
AKALIN BELİZ,GÜLEÇ ÖZER DERYA,AKÇAY KAVAKOĞLU AYŞEGÜL
Ayşegül Akçay Kavakoğlu Tam metin bildiri
Improving Museum Interaction with Gamified Augmented Reality: A Case Study of the Istanbul Toy Museum
GAZI UNIVERSITY JOURNAL OF SCIENCE, Vol. 39, No. 1, Ocak 2026, s. 255-268, ISSN: 2147-1762
AKALIN BELİZ,GÜLEÇ ÖZER DERYA,AKÇAY KAVAKOĞLU AYŞEGÜL
A Study on Increasing Practical Evacuation Knowledge and Awareness through Gamification
Community for Artistic and Architectural Research (CA2RE), zagreb/HIRVATİSTAN, 16 Kasım 2023, s. 33-39
GÜN AHMET, ÇİLTAŞ ÇATALBAŞ MERVE
Ahmet Gün Özet Bildiri
Examination of Maritime Education within Frame of Gamification
4 th Global Conference on Innovation in Marine Technology and the Future of Maritime Transportation, 18 Kasım 2021, s. 67-67
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION
Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi, Vol. 5, No. 2, Ekim 2022, s. 117-132, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
Gizem Kayişoğlu Özgün Makale
Gamification of complex morphology learning: the case of Turkish
Computer Assisted Language Learning, Vol. 36, No. 8, Kasım 2023, s. 1421-1449, ISSN: 0958-8221
ERYİĞİT GÜLŞEN, BEKTAŞ FATİH, ALİ UBEY, DERELİ BİHTER
Gülşen Eryiğit Özgün Makale
Mapping Current Trends on Gamification of Cultural Heritage
the proceedings of the PUDCAD Universal Design Practice Conference: Game Design Education, 24 Haziran 2020, s. 281-293, ISSN: 978-3-030-65060-5
KARAHAN SEVDE GÜNER,GÜL LEMAN FİGEN
Leman Figen Gül Tam metin bildiri Oyun tasarımı
GAMIFICATION IN URBAN PLANNING - EXPERIENCING THE FUTURE CITY
10th ASCAAD Conference - Hybrid Space of the Metaverse: Architecture in the Age of the Metaverse, Opportunities and Potentials, Beirut/LÜBNAN, 12 Ekim 2022, s. 530-547, ISSN: 2079-4096
ÖZDEN SUDANUR, ARSLANTÜRK ESRA, SENEM MEHMET O., AS İMDAT
İmdat As Tam metin bildiri

İLETİŞİM BİLGİLERİ

İstanbul Teknik Üniversitesi Rektörlüğü İTÜ Ayazağa Kampüsü Rektörlük Binası, Maslak-Sarıyer / İstanbul Tel: +90 212 285 3930