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Toplam 27 adet sonuçtan 20 tanesi görüntülenmektedir.

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Özel Aralık Girişi

Illusional Marketing: The Use of Storytelling, User Experience and Gamification in Business
Nebraska/AMERİKA BİRLEŞİK DEVLETLERİ, 2021, University of Nebraska, Lincoln
ERTEMEL ADNAN VEYSEL
ESP through gamification and serious games: a cutting-edge tool for producing quality engineering graduates
2019
Gamification of Heritage through Augmented Reality
eCAADe SIGraDi 2019 Conference, Porto/PORTEKİZ, Vol. 3, No. 1, 11 Eylül 2019, s. 513-518
VARİNLİOĞLU GÜZDEN,HALICI SÜHEYLA MÜGE
Examination of Maritime Education within Frame of Gamification
Global Maritime Conference (GMC'21), HATAY/TÜRKİYE, 18 Kasım 2021
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
Fırat Bolat Özet Bildiri
The influence of gamification on repurchase intention: The case of Yemeksepeti
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2022
GİZEM ALBAYRAK
Huriye Şebnem Burnaz Tez Yüksek Lisans Tamamlandı
The role of gamification on learning management systems
Sosyal Bilimler Enstitüsü, Bahçeşehir Üniversitesi, 2017
VOLKAN SEL
Adnan Veysel Ertemel Tez Yüksek Lisans Tamamlandı
Customer loyalty via digital marketing methodologies: A case study of gamification in a language learning application
Lisansüstü Eğitim Enstitüsü, Bahçeşehir Üniversitesi, 2022
OZAN KAYA
Adnan Veysel Ertemel Tez Yüksek Lisans Tamamlandı
Gamification effects on private data collection
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2021
TOLGA BİLBEY
Mehmet Tahir Sandıkkaya Tez Yüksek Lisans Tamamlandı
Examining eco-gamification method for the development of smart urban settlement: case of ITÜ Ayazağa campus
Lisansüstü Eğitim Enstitüsü, İstanbul Teknik Üniversitesi, 2021
EKİN ŞEKER KAYA
Fatma Ayçim Türer Başkaya Tez Yüksek Lisans Tamamlandı
Gamification design principles in healthcare: A study on vital signs measurement in pediatrics at self-service health kiosk
Fen Bilimleri Enstitüsü, İstanbul Teknik Üniversitesi, 2020
EREN GÖKGÜR
Hatice Köse Tez Yüksek Lisans Tamamlandı
Mapping Current Trends on Gamification of Cultural Heritage
the proceedings of the PUDCAD Universal Design Practice Conference: Game Design Education, 24 Haziran 2020, s. 281-293, ISSN: 978-3-030-65060-5
KARAHAN SEVDE GÜNER,GÜL LEMAN FİGEN
Leman Figen Gül Tam metin bildiri Oyun tasarımı
The Effects of Gamification to Private Data Collection
Journal of Computational Design, Vol. 1, No. 3, Eylül 2020, s. 131-152, ISSN: 2687-4318
BİLBEY TOLGA,SANDIKKAYA MEHMET TAHİR
Mehmet Tahir Sandıkkaya Özgün Makale
Effect of Gamification Applications on Individual Performance: Air Transportation Application
The International Symposium for Production Research 2020 (ISPR2020), 24 Eylül 2020, s. 711-719
ELİTOK SAMET, BOLAT HÜR BERSAM
Hür Bersam Sidal Tam metin bildiri
THE ROLE OF GAMIFICATION IN ONLINE LEARNING MANAGEMENT SYSTEMS
7th International Conference of Strategic Research on Social Science and Education, 13 Ekim 2017
ERTEMEL ADNAN VEYSEL,SEL VOLKAN
Adnan Veysel Ertemel Tam metin bildiri
A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, Vol. 17, No. 7, Nisan 2020, ISSN: 1660-4601
ERTEMEL ADNAN VEYSEL,ARİ ELA
The Use of Gamification in Sales: The Technology Acceptance Model
Global Joint Conference on Industrial Engineering and Its Application Areas 2021, 30 Ekim 2021
ÇETİN YILDIZ KÜBRA, PEKPAZAR AYCAN, ALTIN GÜMÜŞSOY ÇİĞDEM
Gamification in Urban Planning: Experiencing the Future City via VR
10th ASCAAD Conference - Hybrid Space of the Metaverse: Architecture in the Age of the Metaverse, Opportunities and Potentials, Beirut/LÜBNAN, 12 Ekim 2022, s. 530-547, ISSN: 2079-4096
ÖZDEN SUDANUR, ARSLANTÜRK ESRA, SENEM MEHMET O., AS İMDAT
İmdat As Tam metin bildiri
Examination of Maritime Education within Frame of Gamification
4 th Global Conference on Innovation in Marine Technology and the Future of Maritime Transportation, 18 Kasım 2021, s. 67-67
KAYİŞOĞLU GİZEM, BOLAT PELİN, BOLAT FIRAT, PAYALAN ARAS
Experiencing Cultural Heritage Through Gamification: Mardin Orphanage
Ecaade 2023: Digital Design Reconsidered, Graz/AVUSTURYA, Vol. 2, 18 Eylül 2023, s. 671-680, ISSN: 2684-1843
KALAK DOGAN, GÜLEÇ ÖZER DERYA, AYDIN SERDAR
Derya Güleç Özer Tam metin bildiri
A Study on Increasing Practical Evacuation Knowledge and Awareness through Gamification
Community for Artistic and Architectural Research (CA2RE), zagreb/HIRVATİSTAN, 16 Kasım 2023, s. 33-39
GÜN AHMET, ÇİLTAŞ ÇATALBAŞ MERVE
Ahmet Gün Özet Bildiri

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