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Özel Aralık Girişi

Illusional Marketing: The Use of Storytelling, User Experience and Gamification in Business
Nebraska/AMERİKA BİRLEŞİK DEVLETLERİ, 2021, University of Nebraska, Lincoln
ERTEMEL ADNAN VEYSEL
ESP through gamification and serious games: a cutting-edge tool for producing quality engineering graduates
2019
Experiencing Cultural Heritage Through Gamification – Mardin orphanage
41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023), GRAZ/AVUSTURYA, Vol. 2, 20 Eylül 2023, s. 671-680, ISSN: 2684-1843
KALAK DOĞAN, GÜLEÇ ÖZER DERYA, AYDIN SERDAR
Gamification of Heritage through Augmented Reality
eCAADe SIGraDi 2019 Conference, Porto/PORTEKİZ, Vol. 3, No. 1, 11 Eylül 2019, s. 513-518
VARİNLİOĞLU GÜZDEN,HALICI SÜHEYLA MÜGE
Gamification of complex morphology learning: the case of Turkish
COMPUTER ASSISTED LANGUAGE LEARNING, Vol. 36, No. 8, Şubat 2023, ISSN: 0958-8221
ERYİĞİT GÜLŞEN,BEKTAŞ FATİH,DERELİ BİHTER
Gamification in urban and regional planning education
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2025
BURCU YAŞLAK
Aliye Ahu Gülümser Tez Doktora Tamamlandı
Gamification effects on private data collection
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2021
TOLGA BİLBEY
Mehmet Tahir Sandıkkaya Tez Yüksek Lisans Tamamlandı
The influence of gamification on repurchase intention: The case of Yemeksepeti
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2022
GİZEM ALBAYRAK
Huriye Şebnem Burnaz Tez Yüksek Lisans Tamamlandı
Examining eco-gamification method for the development of smart urban settlement: case of ITÜ Ayazağa campus
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2021
EKİN ŞEKER KAYA
Fatma Ayçim Türer Başkaya Tez Yüksek Lisans Tamamlandı
The role of gamification on learning management systems
SOSYAL BİLİMLER ENSTİTÜSÜ, BAHÇEŞEHİR ÜNİVERSİTESİ, 2017
VOLKAN SEL
Adnan Veysel Ertemel Tez Yüksek Lisans Tamamlandı
Customer loyalty via digital marketing methodologies: A case study of gamification in a language learning application
LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ, BAHÇEŞEHİR ÜNİVERSİTESİ, 2022
OZAN KAYA
Adnan Veysel Ertemel Tez Yüksek Lisans Tamamlandı
Gamification design principles in healthcare: A study on vital signs measurement in pediatrics at self-service health kiosk
FEN BİLİMLERİ ENSTİTÜSÜ, İSTANBUL TEKNİK ÜNİVERSİTESİ, 2020
EREN GÖKGÜR
Hatice Köse Tez Yüksek Lisans Tamamlandı
GAMIFICATION IN URBAN PLANNING - EXPERIENCING THE FUTURE CITY
10th ASCAAD Conference - Hybrid Space of the Metaverse: Architecture in the Age of the Metaverse, Opportunities and Potentials, Beirut/LÜBNAN, 12 Ekim 2022, s. 530-547, ISSN: 2079-4096
ÖZDEN SUDANUR, ARSLANTÜRK ESRA, SENEM MEHMET O., AS İMDAT
İmdat As Tam metin bildiri
THE ROLE OF GAMIFICATION IN ONLINE LEARNING MANAGEMENT SYSTEMS
7th International Conference of Strategic Research on Social Science and Education, 13 Ekim 2017
ERTEMEL ADNAN VEYSEL,SEL VOLKAN
Adnan Veysel Ertemel Tam metin bildiri
A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, Vol. 17, No. 7, Nisan 2020, ISSN: 1660-4601
ERTEMEL ADNAN VEYSEL,ARİ ELA
A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, Vol. 17, No. 7, Ocak 2020, ISSN: 1660-4601
ERTEMEL ADNAN VEYSEL, ARI ELA
Effect of Gamification Applications on Individual Performance: Air Transportation Application
The International Symposium for Production Research 2020 (ISPR2020), 24 Eylül 2020, s. 711-719
ELİTOK SAMET, BOLAT HÜR BERSAM
Hür Bersam Sidal Tam metin bildiri
Examination of maritime education within frame of gamification
Journal of Intelligent Transportation Systems and Applications, Vol. 5, No. 2, Ocak 2022, ISSN: 2636-820X
KAYİŞOĞLU GİZEM, BOLAT FIRAT, PAYALAN ARAS, BOLAT PELİN
Pelin Bolat Özgün Makale
R&D Management in the Knowledge Era Selection of Gamification Elements for Demand Side Energy Management: An Application Using Hesitant Fuzzy AHP
2019, s. 299-322, Springer
ÖZTAYŞİ BAŞAR,DOĞAN ONUR,GÜL HAKAN
Başar Öztayşi Bilimsel KitapKitap Bölümü
The Effects of Gamification to Private Data Collection
Journal of Computational Design, Vol. 1, No. 3, Eylül 2020, s. 131-152, ISSN: 2687-4318
BİLBEY TOLGA,SANDIKKAYA MEHMET TAHİR
Mehmet Tahir Sandıkkaya Özgün Makale

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